![]() You play as Blake Langermann, a cameraman and investigative journalist who’s left alone following a helicopter crash that leaves you separated from your wife, Lynn. There is no asylum this time around, and the claustrophobic terror felt in the original has been expanded to the Arizona desert, as you investigate the disappearance of a missing pregnant woman. Why would anyone want to put themselves through this amount of stress and torture? For the game’s ten hour campaign, I’d seen so much gore, violence, and sexual depravity, along with suffering through countless chases and pitiless attacks that I kept wondering why anyone would choose to play this. With my nerves threadbare and my mind disturbed, I tried to formulate some thoughts on what I had just played, but all I could see was the horror of those final moments – those lasting images from the things I’d seen, and holy shit, did I feel affected. ![]() As the credits rolled on Outlast 2, I was shaking.
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